Analog Video Synthesis: Black & White TV Games
Most projects display text on tiny SPI OLED screens. The Composite Video Game Engine achieves the impossible: It forces the tiny 8-bit, 16MHz Arduino Uno processor to synthesize complex analog television signals natively, drawing a retro game of Pong or Tetris directly onto the screen of a massive 1990s CRT television!

The Physics of NTSC/PAL Video Signals
You do not plug a USB cable into a TV. The Arduino must literally "draw" the picture onto the screen line-by-line using precise analog voltage drops and mathematically flawless microsecond timing delays.
- Standard CRT televisions use a yellow RCA Video Cable.
- The Voltage Divider: You wire Arduino Digital Pin 7 and Pin 9 together using a 470-ohm and 1K-ohm resistor. This creates a crude 3-step Digital-to-Analog converter!
- The Synchronization:
0.0 Volts= SYNC Pulse (Tells the TV's electron gun to move to the next horizontal line).0.3 Volts= Black Pixel.1.0 Volts= Bright White Pixel.
TVout Library Raster Execution
To generate this terrifyingly exact signal, the <TVout.h> library hijacks the deepest core interrupts of the ATmega328P chip.
- The microcontroller spends 90% of its processing power frantically spitting out exact
1.0Vand0.3Vpulses. It literally draws a 128x96 pixel black-and-white grid onto the massive screen 60 times a second! - You only have 10% of the CPU power left to execute your game logic!
TV.draw_rect(20, 20, 50, 50, WHITE);- The library injects pure white pixels into the video stream buffer, and a brilliant white box appears perfectly stable on the living room television!
Necessary CRT Hardware
- Arduino Uno (Must have incredibly stable 16MHz oscillator crystals).
- Two specific Resistors (470 Ohm and 1K Ohm) to synthesize the video signal voltages.
- An old RCA Yellow Video Cable stripped to its bare copper wires.
- An old CRT Television or modern monitor with RCA Composite inputs.
- Potentiometers or Arcade buttons wired to analog pins to act as the Pong paddles or Joystick!